Prototype, Test, Revise: A Three-Screen Figma Lab

A prototype is useful when it makes an interface idea testable before code is written.

Goal

Convert an existing website plan or wireframe into a small clickable prototype and use peer feedback to improve one design decision.

Activity

  1. Choose a site or app idea with at least three screens or states.
  2. Build three connected frames in Figma.
  3. Add only enough interaction to let another person complete one simple task.
  4. Ask a classmate to use the prototype without coaching.
  5. Record one place where the user hesitates, takes the wrong path, or asks what to do next.
  6. Revise the prototype to address that observation.

Deliverable

Submit the prototype link plus a short note identifying the observed problem, the change made, and why the change should improve the experience.

Discussion

What did the clickable prototype reveal that a static sketch did not?

Source material

First spotted in PTIR: July 30, 2026, Evening Briefing.

Figma’s free educator series focused on moving classroom design work from initial setup through clickable digital-product prototypes, collaboration, classroom workflow, assessment, and portfolios. The PTIR Teaching Corner distilled that material into a small assignment that keeps prototyping connected to later HTML/CSS implementation rather than treating Figma as the final product.

Consult Figma’s educator livestream schedule

Written on July 30, 2026